using Godot;
using System;

public class Emery : PathFollow2D
{
    
    [Export(PropertyHint.Range, "1,100")]
    public int Speed = 1;

    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
        
    }

    public override void _Process(float delta)
    {
        UnitOffset += (Speed * delta / 1000);        
    }
}
